![]() ![]() NullReferenceException: A null value was found where an object instance was required.Īt (Boolean& recordExists, System.String query, System. SimpleSQL.SimpleSQLManager:Query(String, Object) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 37)įailed to open database at the working path: tes SimpleSQL.RuntimeHelper:CreateFileFromEmbeddedResource(String, String) I could have created different Unity packages for each platform and require the user to import the correct package, but I wanted a more friendly approach that let the user select a platform from an options window, letting the plugin handle what needs to be extracted.Ĭould not write resource to path: /var/mobile/Containers/Bundle/Application/556A647A-4238-47AC-BD28-09EC35545229/DragRacing.app/Data/./sqlite3.dll Access to the path "/var/mobile/Containers/Bundle/Application/556A647A-4238-47AC-BD28-09EC35545229/DragRacing.app/sqlite3.dll" is denied. The reason I embed files and extract is to simplify the process for the user. Just search for "EditorHelper.CreateFileFromEmbeddedResource". If you look at the file OptionsEditorWindow.cs you'll see where I extract various files depending on the platform selected in the OnGUI function. ![]() Some of them, like the Android sqlite library (libsqlite3.so) are extracted from the dll when the Android platform is selected in the SimpleSQL options. WITH const AS (SELECT 'name' AS name, 10 AS more) SELECT st, (st + const.more) AS newCost FROM table, const WHERE table.name const. In that folder are a number of items that I embed. For a read-only variable (that is, a constant value set once and used anywhere in the query), use a Common Table Expression (CTE). Open up the solution that comes with the plugin and look at the SimpleSQL_Editor project. You can actually see it in the source code. Click to expand.It just means that I embed the libsqlite3.so file in the dll. ![]()
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